Game
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Ships
2 Players · Miniatures
Fast, tactical duels between small squadrons of ships. 1 vs 1.

Outbreak
2–4 players · Co-op · Hand management
A co-op race for field scientists to find a remedy before a spreading crisis overruns the world map.
Playable end to end. Needs real-table playtests before supporter beta

Hex and Counter
2–4 players · War game · Hex and counter
A war game of counters on a hex map. Zones of control, odds and one die decide every attack.
Playable end to end. Needs artwork, a catalogue icon and balance passes across the three scales.

Tiles
2–4 players · Tile drafting · Abstract
A tile-drafting game. Take glazed tiles, build up your board, and score as your pattern comes together.
Playable end to end. Needs a catalogue icon, artwork and playtesting.

Red Thaw
1–5 players · Engine building · Tile placement
An engine-building race to bring a cold, frozen frontier back to life with greenhouses, on a board built from real terrain.
Playable end to end. Needs real-table playtests, card artwork and a trademark check on the name.

Railway
2–5 players · Route building · Set collection
A railroad-building game: gather what you need, lay track and grow the best-connected line on the map.
Playable end to end on phones, TVs, kiosks and Roku. Needs real-table playtests, balance work and a store product.

Delve
1–4 players · Cooperative · Heroes you keep
A cooperative dungeon crawl for 1 to 4 players. Play from a hand of cards, work together and fight through the dark with heroes you keep from game to game.
Playable end to end on phones, TVs and kiosks: eight heroes, eight maps, 26 monsters and bosses, automatic or hand-built scenarios, with balance tested by bots. Needs real-table playtests and a store product.

Frontier Island Seaward
Expansion · 2–4 players · 4 scenarios
Frontier Island goes to sea: build ships, reach new islands and settle new shores across four scenarios.
Playable end to end in all four scenarios. Needs real-table playtests, a store product and a price.