Game
What it plays like
Progress
What's left

Ships
2 Players · Miniatures
Fast, tactical duels between small squadrons of ships. 1 vs 1.

Outbreak
2–4 players · Co-op · Hand management
A co-op race for field scientists to find a remedy before a spreading crisis overruns the world map.
Playable end to end. Needs real-table playtests before supporter beta

Hex and Counter
2–4 players · War game · Hex and counter
A war game of counters on a hex map. Zones of control, odds and one die decide every attack.
Playable end to end. Needs artwork, a catalogue icon and balance passes across the three scales.

Tiles
2–4 players · Tile drafting · Abstract
A tile-drafting game. Take glazed tiles, build up your board, and score as your pattern comes together.
Playable end to end. Needs a catalogue icon, artwork and playtesting.

Red Thaw
1–5 players · Engine building · Tile placement
An engine-building race to bring a cold, frozen frontier back to life with greenhouses, on a board built from real terrain.
Playable end to end. Needs real-table playtests, card artwork and a trademark check on the name.

Railway
2–5 players · Route building · Set collection
A railroad-building game: gather what you need, lay track and grow the best-connected line on the map.
Playable end to end on phones, TVs, kiosks and Roku. Needs real-table playtests, balance work and a store product.

Delve
1–4 players · Cooperative · Heroes you keep
A cooperative dungeon crawl for 1 to 4 players. Play from a hand of cards, work together and fight through the dark with heroes you keep from game to game.
Playable end to end on phones, TVs and kiosks: eight heroes, eight maps, 26 monsters and bosses, automatic or hand-built scenarios, with balance tested by bots. Needs real-table playtests and a store product.
A table for the roleplaying game your group already plays. Make characters, plan maps and scenarios, and run the game with the map on the TV and each sheet on its own phone.
Playable end to end: character creator, GM library with map editors, and play with fog of war, combat and dice. Needs real-table playtests.

Frontier Island Seaward
Expansion · 2–4 players · 4 scenarios
Frontier Island goes to sea: build ships, reach new islands and settle new shores across four scenarios.
Playable end to end in all four scenarios. Needs real-table playtests, a store product and a price.