How a game of Frontier Island goes
Pick the Island Cove or the Gold Coast, in a size to fit your table, and settle it round the Lagoon. Claim good land early, trade with the other players for what you need and build Stilt Huts, Longhouses, Trails and Canoe Routes. Every turn, two tiles pay out (three when the Lagoon pays too), and the TV rims them in gold. Sometimes the Squall hits instead and nothing pays. The first to 10 Renown wins.
01
Claim your land
Place your first Stilt Huts and Trails from your phone. Only the spots you're allowed to build on light up.
02
Gather
Each turn two tiles pay, and the TV rims them in gold. Anyone with a building beside them is paid. On a Squall nothing pays, big hands give cards up and the player whose turn it is steals one.
03
Trade and build
Make offers out loud and accept them on your phone, then spend what you have on huts, longhouses and routes. Pearls from the Lagoon make harbor trades better, and the first to meet a Voyage Goal claims 2 Renown.
Categories
EconomicNegotiation
Mechanisms
Hexagon GridTile ProductionIncomeModular BoardNetwork and Route BuildingRaceTradingVariable Set-up
✓Pause and resume a game later
✓Play remotely with an invite link
✓No rulebook to read. Your phone shows what you can do each turn