Frontier Island is a trading and building game. You and your friends settle a tropical island, and the first to 10 Renown wins (the host can pick 8 or 12 instead). Here is how a game goes, the way I'd explain it across the table.
The TV shows the island and everything everyone can see. Your phone holds your cards and your moves. When it's your turn to build, your phone shows the board for a moment so you can tap a spot, and then it goes back to your hand. Look up at the TV a lot: that's where the game is.
The Island Cove is an island round a shared Lagoon. The Gold Coast is a stretch of coast with desert behind it, where Gold is wild and stands in for any resource. Each comes in three sizes, so pick one to fit your table.
Take turns placing a Stilt Hut and a Trail beside it, then a second pair in reverse order. Huts always need an empty corner between them. Your second hut pays you one card from each tile beside it.
Every turn, two tiles pay out (three when the Lagoon pays too), and the TV rims them in gold. Every player with a building beside one of them takes cards: 1 for a Stilt Hut, 2 for a Longhouse. The tiles show how often they pay, from one pip to five, so a five-pip tile pays most often. Sometimes the Squall hits instead and nothing pays.
Then, in any order, you can:
When you're done, tap End Turn.
The resources are Bamboo, Vines, Fish, Palm and Obsidian.
On the Island Cove, Lagoon tiles pay too: each hut beside one brings up a Pearl, each longhouse two. Pearls build nothing. They make trades with the supply better, and you can give 3 to the Lagoon for 1 Renown, twice a game. You can hold 3 at a time.
Some turns the Squall strikes and nothing pays. Anyone holding more than 7 cards gives up half. Then the player whose turn it is moves the Squall to any tile and steals a card from someone beside it. A tile under the Squall pays nothing until it moves.
Navigator sends the Squall anywhere and steals. Island Feast takes any 2 resources. Trade Winds makes every harbor you've reached trade 2 for 1 for the turn. Ancestor Song is a hidden Renown that you keep to yourself.
You win the moment you reach the target on your own turn.